Thesis Studio 1 Notes (Done)


Brainwave readers, muscle trigger,

Engage people into discussion or solve the problem?

Adrew Jones

magical realism

self-notes: we had 3d, then we had 4d, we have ar/vr, what are we gonna have the next? (create new tech tools/mediums)


those fears drove me to the places…

math helper- calculus- think something about helping people go through math and start loving math….

Interviews connect w/ people

Homework: email three people/organization…..!!! (make a list first)

Try to not kill anybody (gunshot game, reverse the existing gunshot games)


Chatbot/ music merchandise/ carousel/ an augmented reality tour guide/ AR app/ elliptical/ transparency in governments and businesses/ A platform (i.e. website…) where co. can opt in…/ peripheral (n.)/ artificial companionship/ AI’s expression controlled by slid mode/ slime mold/

My idea: VR game w/ a stick (control by button on hand)- frog catch/attack mosquitos on D12











Check out syllabus and do homework accordingly…


New idea: ghost house instead of journey to the stars

First blog assignment: write down my thoughts from the exercise we did in class today and put them into blog…

Concept prototype: What question you have that you need to solve soon?

Homework: 1. Blog post, 2. Prototype next Thursday, 3. How prototype could help you let you solve the problem and move to the next step…


Opinion and fact separate

Evidence resource which could support your project and opinions, views

SWOT- strength, weaknesses, opportunities, threats

Write creative brief…. brainstorms

MLA- citation- bibliography

Game with purpose (website)


5 Questions:

How could I make my purpose/intention much clearer?

Next Thursday: Prototype Presentation 10 mins (next step prototype, questions…. Blah blah blah)

caeden sona


Tuesday’s class

Thursday- Expecting possible presentation support my concept

show sketches, concept, prototype could be experimental, precedents, next step/continuing forward, resources/references

Alex Gray

Elizabeth- Wearable –

back related problem- more critical? – domain- obnoxious? posture? back/neck?

Quell- target audience-posture deviations?

Prototype1- illustration- chair belt, waist hook, phone neck strap

Teach people what they could be doing wrong???

Chao- robot? Relationship between robot and human? Implementation

Eliza- biomimicry- critical- wearable self-defense jewelry-domains? Audiences- women/alone

-precedents: skynfeel, ringly, the og: life alert; feminism?

Raquel- fear of human interrelationships relate to magic realism? How?

-Different fears- which one you wanna focus on? Religion – culture?

– prototype is kinda vague?

– what’s the form of your project? Game? experience? Expression? Storytelling?

Nick- seamless technology- invisible to user- loT, Raspberry Pi NFC data- Edison/ Beacon(bluetooth)- proposed implementation

-escape-room stype; young adult (20-35); theatrical games; decryption;

storyboard- audience enter the scene and what happens next until the end

psychology of mapping? Make your own database?


Aesthetic prototype, One reference point, mood board, scene board, interactive

mood board


noun: moodboard

an arrangement of images, materials, pieces of text, etc., intended to evoke or project a particular style or concept.

“we put together a mood board with key images and words that best convey the essence of the brand”

Research brief- Domain and precedents incorporate w/ researches; narrow down range, and start talking about how to blah blah blah… mainly talking about how those precedents form my project??? 8 pages????

Feature lists

What your project needs to function

Features| experience| take-aways (make this three items into a form)

Features: what inspire your viewer, what insight, specific features (key words/phrases to describe your project), what materials, rooms, settings you need (production), …

Experience: interaction, all questions answered, what are the qualities you experiencing? Why are you using this product?

Take-aways: return users; what attracts users to come back to my design again and again; trust, reliability, accuracy, etc. (customer satisfaction); Change people? Change the way they looking into the world???? Nani???

Updated Thesis tasks this week:

-Research Brief (write and hand in on canvas)

-ToolsNotRules- featureTracking

-interview questions based on Canvas-file-interview preparation.pdf

-initial aesthetic prototype (casual presentation on Thursday)

-narrow down my idea to one / two things; do researches

-read Spring

John Sharp in Design Value:

先确定terminology, subject(主题)再research再结合要做的东西(narrative game?)

maya, unity 3d

AR and Installation of a competitive Game: example shared by Shikha:


week6 individual meeting notes:

Brad: (Concept and Research, Prototype)

grive consuler

people who have experienced death loss

death and culture

what people willing to share w/ you in different culture….

level of emotion: from joy to suicide; we experience differently

feeling could be all these different things

the shape of the thing_

how often do people google search loss and death and grieve_ find out the facts_ website_ (form/shape)

describing the thing; clear my concept, and if I could prototype something; done interviews; what is the name of this thing/project?; maybe make it series; art about the experience; start to tell the story of the project, who/why/how users are using it? How it’s gonna be helpful?

Louisa: (Paper and Research)


MD Anderson cancer center

Sloan Kettering

Wellness project

Bereavement counseling (center for loss and renewal)

Aids quilt

Getting people to make something together





Introduction- Concept Statement- Domains- Target Users-The reason Why?- Area I’m focusing on (explain my intentions and reasons clearly and fully)- then explain/summarize what I’m researching in just one sentence- Precedents (可用语句contributes the research I’m doing)- Goals- Prototype1and2and3and4….and explain each (focusing on some of them and go through some of them more quickly)(可用语句what I did for this prototype is…)- and maybe some user tests and feedback- Next Prototyping Steps- Reference- Thank you page (self_ personally want to talk about my exhibition idea (maybe show one drawing of the exhibition setup in my imagination))

Notes from other students’ presentations and critiques:

Being specific, articulate your goal more clearly (how and why), what questions are you asking~ (what you want to experiment with?), Lygia Clark, See Yourself Sensing

Why you think making this response/respond what you’re asking; explain what are you researching in just a sentence; think about the context (not necessary need to be exhibition, could be a lot different scenarios); goals should not be what people reacts/reflects on your work in a certain way (that’s just not realistic- it’s impossible)

Tangible, asking questions before you decide your forms;

React Native or Angular JS; convince someone why it is important is more important than what it is…?; definitely have to answer what are you researching and why and what’s your goals and why?

        How does my topic (Lost and Found) relate to game play? What are you going to use for making the game? (game engines_ stencil/scratch/game maker/game salad/unity…etc.); why would you like people to interact with the game/scenes- describe the feeling and quality (still, why should this be a game) – very important- what feeling/aesthetic/quality/… you want to convey?

        also could includes attributes of my project into slides- qualities I want my works have

immersive theater/escape rooms; theatrical games; (playmatics); story inspirations (I need to talk about my storytelling/narrative in the presentation); visual inspiration(aesthetics); NFC_ near-field communication; Edison Reading Beacon; episode 1 draft script- finish core narrative;

Prototype0: could be 2D image and sketches w/ good quality

Prototype1: cardboard phone and initial story structure and sound/audio (interactive)

Prototype2: simple VR and mobile version focus on one thing- interaction- talk and record function maybe

第一视角,不只是旁观者(我的游戏概念)or 视角根据故事进展转换


(include in-class exercise)

Thesis Week9 user Scenario

November 14: a presentation ? ah?

three exercise this week: user scenario; spring practice(why this project and goals in 6month,1yr and 5yr); the six human needs

Human needs exercise:

[A values a numeric value on a scale between 1-5]

1. Certainty/comfort: 5

2. Uncertainty/Variety: 4

3. Significance: 2

4. Love and Connection: 1

5. Growth: 5

6. Contribution: 3

[rank them in order of importance]


Q: Does my work represent the  values that are most important to you?

A: Kind of? The whole DT experience is a good way for me to grow in a fast speed in a short period of time (2 yrs). This project (Lost and Found) in specific is a chance for me to learn other people’s feelings, emotions and their lives, to communicate and connect with more people instead of isolating myself from society and this world. It is also a chance for me to learn to care for others more and pay attention to them.

Q: how important to me is the alignment of my values with my work?

A1: 4→1→5→6→2→3

A2: it’s good for my growth since I’m actually challenge myself to compete with my laziness and personality, it’s something i’m not familiar with even I always believe in afterworlds. I’m a person who do not care about death or life, others or this world. The truth I’m always trying to hide from others is that, after went through some severe depression several years back (almost killed myself back then), I became a cold person. I used to be super sensitive and care too much about others, I feel that I gave others too much powers/rights to hurt me. In summary, I’m now kinda of lifeless. This project helped me to reconnect with others and the world and bring my humanity a little bit? So it’s a growth for me and it’s also a journey which might be able to cure me in a way. / Certainty and comfort? No, at least not for me, but I hope for my users, the answer is going to be yes.

Q: What actions can you take to align your life more closely to your values?

A: keep learning new things and challenge me with doing something new, going to know places and explore unknown stuff is a good way. But to align my life more closely to all values? Nah, that’s impossible. Some of them are just opposite and incompatible. So just keep something and give up on something else, or just alternating my lifestyles whenever I feel being tired of one specific lifestyle I’m having.



Jenova chen – journey- could link to linger?

Catlateral damage

Brad’s comments on prototype presentation

We didn’t have enough time to discuss this but if you’re real interest is braintraining I’d like you to be more specific about how the user will benefit from the game. This game will improve the players cognitive function in the following ways ________. Once you’ve determined the training you’d like to do start prototyping around that idea. How do people improve that cognitive function already? How could a game support that function?

Week10 Notes:


Chao- human race, Eva Hart, Continuous plot in physical space, Layoff scene

Comments- Super Better App; alternate reality game- ARG- 另类实境游戏 (这个reference我也可以用啊)

Self-  LARP 的全称是 Live Action Role Playing-

Transmedia storytelling


What is your goal as a developer? how would you like people to feel after using your design?

November 15: official prototype and user test report presentation


What the next four prototypes are going to be:

What problem I have to solve now- for this prototype?

Start to build up the structure of the narrative/storytelling

What kind of interactions I’ll put into the forms?

Need to hear others’ stories and know their reactions to different stories- write different scenarios/one-sentence stories on stickers and put them on wall, let people read and choose, me recording and observing

Conversation w/ Nick- prototype:

Prototype one thing idk at one time to solve/test problems

Prototype- to answer a question

Cbt- theary

What do you do as a therapist to help people doing w/ grief?

Reading face

How are the interaction w/ space (buttons/motion detection/motion sensor/beacon)

User tests- emotions- affect people- very specific, answer one question at a time

[After Week11]

1.Prototype Presentation Feedback:


The age range is very specific. Why only 25-35?

Have you spoke with Scott Pu (recent DT graduate)?

Study ‘dwell’ time in museum design.

Where would the completed room be built/shared?

Why only 1 person at a time?

What will you built by end of the semester?

Sleep No More

What makes this story interesting? Why will a person invest energy in the exploration of the space?

What is the mood?

The letter is an interesting starting point.

Name the daughter or leave it open for the audience?

What is the story?

Does this have a goal?

What do you want to say about death?

Maybe items don’t need to be vintage.

Push the form. Does this need to be a room? You can simplify by not making it a room but focus on the objects.

Chao: The show “call cutta in a box”

李明維 織物的回憶

Carlotta: Try to think of a room in different terms, what if you had boxes with sounds that evoke the setting of a room (a couch, a bed, a TV…). What if there are touch pads in a wall, and you have a video + sound that activates?
If you can, try to go to Pipilotti Rist’s exhibiton at the New Museum, and check her “wall helmets” to watch movies and have the illusion of privacy.

2. Final Rehearsal Presentation Feedback:


Simplify concept statement.

You mention that you spoke with therapists. That’s an opportunity to talk about your interviews.

Goal slide. Scale the bubbles. Which ones are most important.

Show your prototype before the precedents.

How will you show your tech prototype?

Its unclear what the aesthetic prototype is.

Precedent III is dope!

Glad you checked out pipilotti’s work!!!!!

What was your aesthetics prototype?

Be careful with the “cliché”

The images of your previous prototypes seem condensed, try to show larger images so that we can see better.

Chao says, “Why not do this in VR?”

3.Final Presentation Feedback:


LC: I will help more with txt!  

Like the phone booth in Fukushima!

Controllers don’t give the user enough agency (as they are only switches).

How about Story Corps model, where people go to booth in pairs and, in some cases, discuss a mutual loss (usually family member).  Cultural probe method.

“God” Boxes, where you turn over a problem by writing it down and putting it into a box, so as to detach from forcing solutions, to

“Talk to death” this is a SUPER interesting idea

What is the point of the box? I’m not sure how this helps your project.

The videos plus the structure is a ton of work. How to simplify/focus this idea?

The spring plan is missing elements, like building the sculpture and iterating on the form.

How is sharing a component?

Where will the videos come from?

Three stories requires a lot of time from the user. Study ‘dwell’ time in exhibit design.

Study the use of objects in therapy. Transitional objects.

Let people provide your content.

Peter; interesting idea to explore

More user response. Have them react to questions about grief, and they have to speak about things in some way.

The telephone after the tsunami in Japan: there is no interaction.
Having three different stories might not be enough

Try to get people more engaged.

Colleen: objects trigger different kind of meanings and feeling. Use of object is very interesting.
But instead of the objects being related to the videos, maybe it should be a place where I can bring an object.

There needs to be more recognition that everybody experiences different things, and bc loss is so intensely personal maybe there’s a way to give ppl space for that.
There’s a nice installation in Portland Art museum (maybe): you go into a little booth with an object and you talk about what the object means to you. Prompted before going to the museum to bring something with you. Had questions that prompted you to say smthg. It got added to this projection database of a picture of this object and what it means to me.
Maybe there’s a way to think about that.
Ways to think about objects that are more personal and open up a platform for ppl.

The form of the head going into the box: feels confining, claustrophobic, scary. My body is exposed to everyone else in the gallery, but I can’t see it. Scale is important.




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